Lucius II The Prophecy Soundtrack Review: This is a review of the video game score Lucius II The Prophecy by Johannes Aikio.
At a glance:
Geek Score: 83.3
Total Minutes Of Excellence: 13
Album Excellence: 32.5%
Lucius II: The Prophecy is a psychological horror stealth video game developed by Shiver Games. It is the sequel to Lucius. The game takes place in St. Benedict Memorial Hospital and a small city named Ludlow, Massachusetts. It was released on February 13th, 2015. Lucius is taken to the psychiatric ward of St. Benedict Memorial Hospital by unsuspecting caretakers. The Book of Revelation predicts the birth of a child that would end up ruling the world with an iron rod. The first part of this prophecy has been fulfilled. It is time to take care of the rest. The score is composed by Johannes Aikio.
I haven’t played Lucius or Lucius II but I understand it’s inspired by The Omen and at least in Lucius you played an evil kid and your goal is to kill and do other bad things to the people in the house. I’m sure there was a score released for the original Lucius, but I’ll just start with this one since it’s relatively new. The score opens with ‘The Bats Are Out’, and it follows quite a typical ominous thriller formula. I’ve heard it many time before and it’s used because it’s very effective to set the mood. I don’t love it though, but it could be a good place to start. ‘Finding Followers’ is taking it a step further giving the strings some power with a nice adagio type theme. I’m still not sold though. ‘Taking The Hit’ is more action-filled, and it’s good, it’s just lacking something. It’s lacking the X-factor. It’s sounds like a typical thriller/action game, and there’s nothing really special about it.
‘Sad Saxophone’ on the other hand is at least trying to do something different. I never expected to hear some sassy saxophone music in this game and that’s not all. There’s guitar and piano here as well giving it a sort of jazz and blues flavour. I’m enjoying this. It’s not horror, but at least it’s good and different. I find myself enjoying the “out of place” cues like ‘Elm Street Cowboy’ a ballad of sorts, and totally out of sync with the horror theme of the game and the score in general. It’s a shame though that the “horror” parts weren’t quite what I was hoping for. It’s probably unfair to hold it up to the high standards of Jerry Goldsmith’s The Omen for example, but it’s possible to do something really great without going all the way. I remember a game called Dante’s Inferno which had some mean The Omen references and that’s the way this game score could have gone too, but it feels too safe. There are simply no scares here, not even a whimper. It’s solid though and as music I enjoyed almost every cue. What do you think of the score?
4. Sad Saxophone
5. Elm Street Cowboy
12. Smooth Elevator